Space Panic Defense 1 1 5

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  2. Space Panic (スぺース・パ二ック, Supesu Panikku) is a 1980 arcade game designed by Universal.Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms.

Space Panic (スぺース・パ二ック, Supesu Panikku) is a 1980 arcade game designed by Universal.Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as 'climbing games,' but later became known as platform games. A ColecoVision port by CBS Electronics was.

Space Panic Defense MacOSX Free Download

Space Panic Defense is a futuristic tower defense game with action and strategy! Eagle 2 9.

Space

Gameplay Features:

  • 12 Towers with special abilities
  • 12 Enemies
  • Upgrade towers to increase effectiveness
  • Earn exp and level up to unlock new towers
  • High-Quality 3D Graphics and FX

GamePlay ScreenShots:

Space Panic Defense 1 1 53

System Requirements:

Minimum Requirements

Your device must meet all minimum requirements to open this game

  • OS: Mac OS X 10.9
  • Processor: Intel i3 2.6Ghz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 460 or AMD equivalent
  • Storage: 1500 GB available space

Recommended Requirements

Your device should meet these requirements for the best experience

  • OS: Mac OS X 10.9+
  • Processor: Intel i5 2.6Ghz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent
  • Network: Broadband Internet connection
  • Storage: 1500 GB available space

Installation Instructions:

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Space Panic Defense MAC Game Free Download

File Size: 433 MB

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Space Panic
Developer(s)Universal
CBS Electronics (CV)
Publisher(s)Universal
Coleco (CV)
Platform(s)Arcade, ColecoVision, PV-1000
ReleaseNovember 1980: Arcade
1981: PV-1000
1983: ColecoVision
Genre(s)Platform
Mode(s)Single-player, 2 players alternating

Space Panic (スぺース・パ二ック, Supesu Panikku) is a 1980 arcade game designed by Universal. Predating Nintendo's Donkey Kong, and lacking a jump mechanic, Space Panic was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as 'climbing games,' but later became known as platform games.[1][2]A ColecoVision port by CBS Electronics was released in 1983.

Gameplay[edit]

The player hits a trapped alien with a shovel. Two other aliens roam free.

The main character can move along platforms and climb the ladders between them. The goal is to dig holes in the platforms and lure aliens into them. Hitting a trapped alien with the shovel knocks them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of stronger aliens.

There is a limited supply of oxygen, which acts as a timer.

Reception[edit]

Space Panic Defense 1 1 5 0

Space Panic was commercially unsuccessful, which Electronic Games in 1983 attributed to its concepts' novelty to the audience: 'not only the first of the climbing games, it was also the first of the digging games. That's quite a load for a player on a new game. No punning intended when I say that the rungs were too high for the average gamer to scale.' The magazine reported that the average play time was 30 seconds.[3]

In a retrospective review of the ColecoVision version for Digital Press Online, Kevin Oleniacz concluded, 'Coleco had resurrected several short-lived arcade games and transformed them into home favorites, but they should have let Space Panic rest in peace.'[4]

Legacy[edit]

The concept found success in the unauthorized home computer version, Apple Panic, and in 1983's Lode Runner which has a similar look and also uses the basic premise of digging holes to trap enemies.

Universal revisited the genre with Mr. Do's Castle (1983), which expanded upon the play styles explored in Space Panic.

Clones[edit]

First PublishedNameCompanySystem(s)
1981Apple PanicBroderbundApple II, Atari 8-bit, IBM PC, TRS-80, VIC-20
1982PanicVisions Software FactoryZX Spectrum
1982MonstersAcornsoftAcorn Electron, BBC Micro
1983Monsters in HellSoftek SoftwareZX Spectrum
1983BonkaJ. Morrison (Micros) Ltd.Dragon 32/64, C64
1983Color Panic[5]Spectral AssociatesTRS-80 Color Computer
1983Cuthbert Goes DiggingMicrodealTRS-80 Color Computer, Dragon 32
1983Panic 64Interceptor MicrosC64
1983Sam SpadeSilversoft LtdZX Spectrum
1984Panic PlanetAlligataC64
1984Monsters 64C64
1984HektikMastertronicC64, VIC-20, Commodore C16
1984Roland Goes DiggingAmsoft/Gem SoftwareAmstrad CPC
1984PsychiatricSprites SoftwareOric 1, Oric Atmos
1986Panik!AtlantisCommodore 16, BBC Micro, Acorn Electron, Atari 8-bit

References[edit]

  1. ^Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 29. ISBN978-0668055208.
  2. ^Crawford, Chris (2003). Chris Crawford on Game Design. New Riders. ISBN0-88134-117-7.
  3. ^Pearl, Rick (June 1983). 'Closet Classics'. Electronic Games. p. 82. Retrieved 6 January 2015.
  4. ^Oleniacz, Kevin (December 2003). 'Space Panic'. Digital Press Online.
  5. ^Boyle, L. Curtis. 'Color Panic'. Tandy (TRS-80) Color Computer Games.

External links[edit]

  • Space Panic at KLOV


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Panic&oldid=991038210'




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